Superpowered C++ Audio SDK Features

Audio Player

The most advanced out-of-the-box audio player unit ever built.

It boasts built-in functions including time-stretching, pitch-shifting, scratching, looping and multi-player sync. Not to mention built-in resampling (automatic sample rate conversion), cue points, HLS audio streaming, progressive downloads, direct Apple Music Library loading. Eliminates need to develop any additional player functionality.

Identical and reliable audio playback across Android, iOS, macOS, tvOS, Linux and Windows (and all major browsers soon).

Decoders

The fastest audio decoder set available to developers: MP3, AAC, HE-AAC, WAV, AIFF, Apple Lossless, Quicktime wrapped Audio and direct Apple Music Library reading.

Also includes metadata parsing and ID3 reading. All on Android, iOS, macOS, tvOS, Linux and Windows. Dramatically increases app and device battery life and play time.

FX

Out of the box Echo, Delay, Bitcrusher, Flanger, Gate, Roll, Reverb, Whoosh, Compressor, Clipper and Limiter. Ready built audio IIR filters include Low-Pass, High-Pass, Low-Shelf, High-Shelf, Bandpass, Notch and Parametric. 3 Band EQ and N-band EQ.

Easily roll-your-own FX and filters by combining existing components, such as a high-pass filter for compressor sidechaining.

Audio I/O

Programming audio I/O is a laborious time-sink.

Developers need to know every single OS idiosyncrasy to get glitch-free audio in and out of a system. With open-source Superpowered Audio IO classes, it only takes a few lines of code and you're done!

Streaming & Encryption

Audio drop-out free HLS (HTTP Live Streaming) for Android, iOS, macOS, tvOS, Linux and Windows. Including handling of encrypted content, adaptive bitrate switching and live streams.

Music Analysis

Analyzing music or other audio?

The fundamental music analysis technologies such as a BPM Analyzer, Key Detection, Beatgrid Detection, Audio Waveform Visualization and Filter Bank Analysis are easily deployed.

Spatialization & 3D Audio

Spatialization is notorious for consuming CPU.

With Superpowered, that's no longer an issue. Object-based 3D Audio Spatializer, Ambisonics B-format & Unity Native Audio Plugin Support are all CPU friendly. Spatialize much more than game sounds with a spatializer tuned for a certain musicality.

Ready for blazingly good audio performance and enhanced developer productivity?

Download the SDKs or get in touch with sales

Superpowered Audio SDK Features & Classes

Solutions
Superpowered Audio SDK (Cross Platform)

PLATFORMS

Cross-platform
Android
iOS
macOS
tvOS
Windows
Linux

Advanced Audio Player

Seeking
Automatic Sample Rate Conversion
Easy Time Display
Built-in Time-Stretching (master tempo)
Built-in Pitch-Shifting
Scratching and Reverse Playback
Pitch bend
Automatic Multi-Player Sync

Audio Quality

Floating Point 32-bit

Audio Decoder

MP3
AAC, HE-AAC
WAV
AIFF
Apple Lossless
Quicktime wrapped audio
Audio Metadata, ID3 Parsing

Audio Filters

Resonant Low-Pass, Resonant High-Pass
Low-Shelf, High-Shelf
Bandpass
Notch
Parametric

Audio Effects

Echo, Delay
Reverb
3 Band EQ
Filter
Bitcrusher
Flanger
Gate, Roll
Whoosh
Compressor
Limiter
Clipper

Audio Recorder

Audio Resampler

Audio Mixer

Crossfader
Format conversion (32 bit, 24 bit, 16 bit)

Time Stretching

FFT

Complex
Real
Real-Polar

Processor Architecture

ARM7 (32-bit + NEON)
ARM8 (32/64 bit, NEON integrated)
x86 (32-bit)
x86 (64-bit)

Key Considerations

Real-time, low latency?
Runs great on low-power and mobile devices?
Easy to use API?