Superpowered C++ Audio SDK Features
Audio Player
The most advanced out-of-the-box audio player unit ever built.It boasts built-in functions including time-stretching, pitch-shifting, scratching, looping and multi-player sync. Not to mention built-in resampling (automatic sample rate conversion), cue points, HLS audio streaming, progressive downloads, direct Apple Music Library loading. Eliminates need to develop any additional player functionality.Identical and reliable audio playback across Android, iOS, macOS, tvOS, Linux and Windows (and all major browsers soon).
Decoders
The fastest audio decoder set available to developers: MP3, AAC, HE-AAC, WAV, AIFF, Apple Lossless, Quicktime wrapped Audio and direct Apple Music Library reading.Also includes metadata parsing and ID3 reading. All on Android, iOS, macOS, tvOS, Linux and Windows. Dramatically increases app and device battery life and play time.
FX
Out of the box Echo, Delay, Bitcrusher, Flanger, Gate, Roll, Reverb, Whoosh, Compressor, Clipper and Limiter. Ready built audio IIR filters include Low-Pass, High-Pass, Low-Shelf, High-Shelf, Bandpass, Notch and Parametric. 3 Band EQ and N-band EQ.Easily roll-your-own FX and filters by combining existing components, such as a high-pass filter for compressor sidechaining.
Audio I/O
Programming audio I/O is a laborious time-sink.Developers need to know every single OS idiosyncrasy to get glitch-free audio in and out of a system. With open-source Superpowered Audio IO classes, it only takes a few lines of code and you're done!
Streaming & Encryption
Audio drop-out free HLS (HTTP Live Streaming) for Android, iOS, macOS, tvOS, Linux and Windows. Including handling of encrypted content, adaptive bitrate switching and live streams.
Music Analysis
Analyzing music or other audio?The fundamental music analysis technologies such as a BPM Analyzer, Key Detection, Beatgrid Detection, Audio Waveform Visualization and Filter Bank Analysis are easily deployed.
Spatialization & 3D Audio
Spatialization is notorious for consuming CPU.With Superpowered, that's no longer an issue. Object-based 3D Audio Spatializer, Ambisonics B-format & Unity Native Audio Plugin Support are all CPU friendly. Spatialize much more than game sounds with a spatializer tuned for a certain musicality.
Ready for blazingly good audio performance and enhanced developer productivity?
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Superpowered Audio SDK Features & Classes
PLATFORMS
Cross-platformAdvanced Audio Player
SeekingAudio Quality
Floating Point 32-bitAudio Decoder
MP3Audio Filters
Resonant Low-Pass, Resonant High-PassAudio Effects
Echo, DelayAudio Recorder
Audio Resampler
Audio Mixer
Time Stretching
FFT
ComplexProcessor Architecture
ARM7 (32-bit + NEON)Key Considerations
Real-time, low latency?