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About Superpowered Audio SDK for Android, iOS, macOS, tvOS, Linux and Windows

Lack of Low Latency Audio SDKs for Android, iOS, macOS, tvOS, Linux and Windows.Lack of Low Latency Audio SDKs for Android, iOS, macOS, tvOS, Linux and Windows

Porting audio processing software designed for the desktop environment to mobile poses a non-trivial challenge. Aside from the many UI/UX concerns, the low-power mobile environment is a minefield of unique obstacles for apps and software with high-quality audio needs.

Resource-hungry audio transformations and algorithms which can run effectively unconstrained on high-power desktop CPUs do not play well on mobile devices, taking up a disproportionate amounts of CPU processing time with unacceptable latencies and sapping battery life.

The resulting poor audio quality and high power consumption make for poor user experiences.

Fewer CPU cycles, Less Power, Better QualitySuperpowered Audio: Fewer CPU cycles, Less Power, Better Quality

To maintain developer sanity and a high quality user experience, rather than shoehorning desktop audio libraries onto mobile devices, an audio library must be designed from scratch for the constrained mobile chipset environment, one that uses fewer CPU cycles, and significantly less power.

Superpowered accomplishes this using patent-pending DSP optimization technology to achieve desktop grade performance on mobile devices.

Resulting in studio-grade Pro Audio sound and efficient processing without any compromise in audio quality: 32-bit floating point, everywhere.

Superpowered technology uses less than half the power of Apple’s Core Audio and is more than twice as fast as Apple’s vDSP.

Cross-Platform Audio for Mobile DevicesCross-Platform Audio for Mobile Devices

The Superpowered Audio SDK empowers developers to remove CPU resource limitations, and develop cross-platform audio for iOS, Android and wearable devices. It includes:

  • Example apps/projects for Android, iOS, macOS, tvOS, Linux and Windows
  • Static library files
  • Decoder for MP3, AAC, WAV, AIFF and STEMS
  • Advanced Audio Player (including time stretching, pitch shifting, resampling, looping, scratching, etc.)
  • HTTP Live Streaming
  • Effects: echo, flanger, gate, reverb, rool, whoosh, 3 band equalizer, biquad IIR filters (low-pass, high-pass, bandpass, high-shelf, low-shelf, parametric, notch)
  • Dynamics: compressor, limiter, clipper.
  • Time Stretching and Pitch Shifting, resampler
  • Polar and Complex FFT
  • Recorder
  • Open-source audio system input/output classes
  • Time-domain to frequency domain class (including inverse)
  • Bandpass filterbank for time-domain frequency analyis
  • Audio analyzer: key detection, bpm detection, beatgrid detection, waveform generation, loudness/peak analysis
  • Stereo and mono mixers
  • Simple audio functions (volume, volume ramp, peak, float-short conversion, interleaving and de-interleaving)