Superpowered  1.0.7.1
Pain-free Audio Development for iOS and Android.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 ChlsStreamAlternative
 CmultiInputChannelMapInput channel mapping
 CmultiOutputChannelMapOutput channel mapping
 CnbeqInternals
 CstemsCompressor
 CstemsInfo
 CstemsLimiter
 CSuperpowered3BandEQClassic three-band equalizer with unique characteristics and total kills
 CSuperpoweredAdvancedAudioPlayerHigh performance advanced audio player with:
 CSuperpoweredAndroidAudioIOEasy handling of OpenSL ES audio input and/or output
 CSuperpoweredAndroidAudioIOInternals
 CSuperpoweredAudiobufferlistElementAn audio buffer list item
 CSuperpoweredAudiobufferPoolThis object manages an audio buffer pool
 CSuperpoweredAudiopointerListThis object manages an audio buffer list
 CSuperpoweredBandpassFilterbankEfficient bandpass filter bank for real-time, zero latency frequency analysation
 CSuperpoweredClipperHard knee clipping with 0 latency
 CSuperpoweredCompressorCompressor with 0 latency
 CSuperpoweredCPU
 CSuperpoweredDecoderAudio file decoder. Provides uncompresses PCM samples from various compressed formats
 CSuperpoweredEchoSimple echo
 CSuperpoweredFilterSuperpoweredFilter is an IIR filter based on the typical direct form 1 formula:
 CSuperpoweredFlangerFlanger with aggressive sound ("jet")
 CSuperpoweredFrequencyDomainTransforms between time-domain and frequency-domain audio, including buffering, windowing (HanningZ) and window overlap handling (default: 4:1)
 CSuperpoweredFXThis is the base class for Superpowered effects
 CSuperpoweredGateSimple gate effect
 CSuperpoweredIOSAudioIOHandles all audio session, audio lifecycle (interruptions), output, buffer size, samplerate and routing headaches
 C<SuperpoweredIOSAudioIODelegate>You must implement this protocol to make SuperpoweredIOSAudioIO work
 CSuperpoweredLimiterLimiter with 32 samples latency
 CSuperpoweredMonoMixerMixes max. 4 mono inputs into a mono output
 CSuperpoweredNBandEQN-band equalizer
 CSuperpoweredOfflineAnalyzerPerforms bpm and key detection, loudness/peak analysis. Provides compact waveform data (150 points/sec and 1 point/sec resolution), beatgrid information
 CSuperpoweredOSXAudioIOA simple OSX system audio input and/or output handler
 C<SuperpoweredOSXAudioIODelegate>You must implement this protocol to make SuperpoweredOSXAudioIODelegate work
 CSuperpoweredRecorderRecords audio into 16-bit WAV file, with an optional tracklist
 CSuperpoweredResamplerLinear or 6-point resampler, audio reverser and 16-bit to 32-bit audio converter
 CSuperpoweredReverbCPU-friendly reverb
 CSuperpoweredRollBpm/beat based loop roll effect
 CSuperpoweredSpatializerCPU-friendly 3D audio spatializer
 CSuperpoweredSpatializerGlobalReverbGlobal Spatializer Reverb object. Should be statically created, such as:
 CSuperpoweredStereoMixerMixer and splitter
 CSuperpoweredTimeStretchingTime stretching and pitch shifting
 CSuperpoweredtvOSAudioIOHandles all audio session, audio lifecycle (interruptions), output, buffer size, samplerate and routing headaches
 C<SuperpoweredtvOSAudioIODelegate>You must implement this protocol to make SuperpoweredtvOSAudioIO work
 CSuperpoweredUSBAudioThis class handles USB audio devices for Android
 CSuperpoweredUSBAudioIOInfoInformation about an audio input or output
 CSuperpoweredUSBMIDIThis class handles USB MIDI
 CSuperpoweredUSBSystemThis class manages USB device connections
 CSuperpoweredWaveformProvides compact waveform data (150 points/sec and 1 point/sec resolution)
 CSuperpoweredWhooshWhite noise + filter